Darkness: Stealth becomes your forte. (Chaotic) 6: Meditation. Be water, my friend.” – Bruce Lee. You gain more martial arts abilities than any other subclass and will be able to beat up anyone who is foolish enough to challenge you in single combat. eval(ez_write_tag([[250,250],'gameoutonline_com-banner-1','ezslot_7',127,'0','0']));Fallen: Nothing for Monks. But you’re just playing a game, and just want to get a peak into what these traditions are supposed to represent. How- ever, few schools are as… You put water into a bottle and it becomes the bottle. Sleight of Hand: A great skill to pick up if you’re trying to be a budget Rogue. Next week we’ll provide a survey so that you can let us know what you think. 5E Monk Guide: Monastic Traditions 5E. Way of the Open Hand. Durable: This can go a long way, considering you’re on d8 hit dice. Athletics: One of the most important skills, which is unfortunately based on Strength. Open Hand Technique: Extra options for using our Ki in addition to your Flurry of Blows ability. Dual Wielder: You basically get this for free when attacking with your martial arts. Later levels enhance your weapon to do additional damage and be magical. They get proficiency with strength saves to somewhat make up for their lack of strength in a Dexterity build character. Monks are already set on the few skills they actually need. They get in, they trash the place, and they get out. Wave of Rolling Earth: Wall of Stone for an unpassable barrier for battlefield control. Stealth for yourself, and a way to shut down enemy casters while you pummel them into the dirt. The following is an additional option available to monks, in addition to those offered in the Player's Handbook and other published Wizards of the Coast works. ERLW     Eberron: Rising from the Last War Game Mechanics: Gains additional skills in performance and brewing. Created at the request of one of my PCs. Play-style: Martial arts are great and all, but combat would be much better if you could throw a weapon into the mix. Your best options are a longsword and longbow, allowing you to increase your one-handed melee and ranged damage beyond the restrictions of your martial arts damage die. Sentinel: A great feat for Monks. Observant: With your Wisdom you can pass a perception check. Monastic Traditions for the Monk Class in D&D 5e Just like every monastery in the multiverse is different, it may follow a different monastic tradition too. Way of the Dragon. View all posts by Mike K. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. This limits the usefulness of magic items the party would find. Unfortunately, this doesn’t work with your Dex/Acrobatics. ADD TO WISHLIST > PDF $ Suggested Price $5.92. Acolyte: Thematically appropriate, but functionally less than helpful. You put it in a teapot, it becomes the teapot. MToF    Mordenkainen’s Tome of Foes monasteries practice one tradition exclusively, but a few honor the many traditions and instruct each monk according to his or her aptitude and interest. Green: Good options. The following options are available to a Monk, in addition to those offered in the Player's Handbook: Way of the Boulder, Way of the Feral Warrior, and Way of the Sacred Ink. The Stealth proficiency might come in handy. I stinkin’ love the new Monk Traditions offered up in Xanathar’s Notes. However, as a primary weapons-based combatant who likely isn’t wearing armor, you should spend your money on a magic weapon. asked Aug 17 '17 at 13:15. 1. Stout: Constitution increase and extra hit points. Way of the Wild Monastic Tradition. Blue: Fantastic options, often essential to the function of your character. Monks of the way of the moon soul are strong, capable warriors, who use their cycle style of fighting to chain powerful attacks. Darkvision: If your race already has Darkvision, this isn’t really relevant. Unerring Accuracy: A reroll once per turn that doesn’t cost a Ki point. You might think, religion’s boring, but even a blood hunter guide 5e needs this skill to recognize enemies. Monastic Tradition. Red = Below average, extremely situational, or otherwise just bad. Monks are devout followers of law and order. The Way of the Black Cat is a Monastic Tradition for the Monk class. If you don’t, this grants you a distinct advantage. Later levels gain ability to heal, cast a spell-like effect to prevent enemies from targeting you with attacks, and eventually gain an attack whic… Tough: Monks need bonus hit points, since they’re on d8 hit die. We’re doing the Tomb of Annihilation on Meat-Grinder (Death saves are 15 but we get 15% more XP and … It was originally part of another Monastic Tradition I made, but soon realized through feedback that it was deserving of its own subclass. Sleight of Hand and Stealth are the two best Dexterity-based skills. Short rest reliance. Good for classes that get weapon proficiencies naturally, like Dwarves or Lizardfolk. Perfect Self: This ensures you always have fuel for your Flurry of Blows whenever you get into a fight. MrDewitt MrDewitt. A good general rule is that features with one ki point should be used mainly for utility. Disciple of the Elements: The ability to cast spells off your Ki is powerful, considering they recharge after a short rest, thus granting you spellcasting akin to the Warlock. Considering your main means of communication is punching means you’re going to drop this ward quickly. Great Weapon Master: Only Kensei will find this useful. Monks do not gain any spell casting ability. Grappler: If you’re focusing on strength (which Monks typically don’t) this could be quite useful. Starts off with a custom cantrip to manipulate the various elements. You have little to no memory of your old life. Elemental Attunement: You get it for free, and it’s mostly for show. Faction AgentSCAG: A versatile choice, good for most classes. When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Hill Dwarf: The Wisdom boost and bit of additional Hit Points. You want to make your opponents fear you, toying with your opponents like a cat does a mouse, controlling space and movement, so you can pounce precisely when you want to. AarakocraEEPC: The perfect Monk build, Dexterity and Wisdom, and flight. Purple:Bad choice, maybe s… ( Log Out /  Red: Bad, useless options, or options which are extremely situational. Taking a whip as a proficient weapon allows you to gain a reach attach, grapple/control options, and a better base damage as your martial arts die damage increases. Weapon of choice can give AC bonus if not used in an attack. Sweeping Cinder Strike: An AoE with good damage, and scales well as you level up. A Monastic Tradition that allows you to effectively tank enemies, the Way of the Long Death sees you become a death-worshipping bodhisattva. Flames of the Phoenix: Good long-range damage on a classic spell. At low levels you’re going to deal sub-par damage but will eventually grow to surpass most other classes with your sheer number of attacks. Recently I've been working on a variety of Homebrew creations, including this one. PHB        Players Handbook Teleportation helps with battlefield positioning. Can you say Crowd Control? They unite mind, body, and soul to attaint heir most perfect self. AasimarVGtM: Aasimar has nothing to offer Monks. Fighter Survey. You belong to a monastic tradition that emphasizes your ki as a connection to instinct, ferocity, and the natural order. Deep (Svirfneblin)EEPC/SCAG: Poor choice for Monk. Half-Orc: Poor choice for Monks.eval(ez_write_tag([[300,250],'gameoutonline_com-leader-3','ezslot_13',132,'0','0'])); Halfling: Luck compliments your many attacks rather well. Fangs of the Fire Snake: Allows you to attack at reach, and tack on additional elemental damage, circumventing damage resistance for enemies who would otherwise stonewall your nonmagical fists before you gain access to your magic attacks. Their late abilities allow them to add ki points to their weapons attack and damage, and to turn a missed attack into a reroll. Game Mechanics: Able to use Ki points to cast various elemental spells and a few custom abilities, such as a water whips and fire snakes. As an experienced Dungeon Master, he is always pushing for players to find the stories they want to tell, while also pushing himself to refine his craft. Gaining Deception isn’t the most important skill for you, but adding Sleight of Hand to your already available Stealth proficiency turns you into the B&E Rogue your party might be sorely missing. Carry some darts in case you’re out of range and need to flick a few points of damage at a foe. Shadow Step: A long range, bonus action teleport that only works between shadows. The 5e open hand monk is not only a supreme martial … We invite you to read the options' descriptions, make characters with them, and see whether you like them. Open Hand Technique – (Level 3) So that 1 Ki, 2 attack Flurry of Blows? They start out weaker than every other class, but slowly grow into a consistent and reliable source of damage coupled with tons of support abilities and skills to help the party in a pinch. Empty Body: 19th +6: 1d10: 19 +30 ft. Ability … They use their skills to gather information for employers (usually a feudal lord, but sometimes for individuals) and to assassinate targets. It grants a handful of flexible proficiencies, and a ton of flavorful abilities that will allow you to fight like a Monk or a Fighter. That said, optimization is more important for some subclasses than for others. Copyright © 2020 Game Out | All Rights Reserved. If he’s bugging you to debate and discuss, it’s because he genuinely wants to know what you think, and learn from a new perspective. EGtW    Explorer’s Guide to Wildemount Sharpshooter: Not useful for Monks, except possibly a Kensei using a Longbow. Heavily inspired by Dim-Mak – the martial art of using an opponents pressure points against them. Later levels gain ability to heal, cast a spell-like effect to prevent enemies from targeting you with attacks, and eventually gain an attack which can kill a target days after the attack is made. Next week we’ll provide a survey so that you can let us know what you think. 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